AI Insights · Timothy · October 2021
Top 5 2D Cartoon Games on iOS in Netherlands Q3 2021
The top 5 2D cartoon games on iOS in the Netherlands for Q3 2021 saw varied performance in downloads, revenue, and active users. Detailed insights from Sensor Tower highlight these trends.
Performance of Top 5 2D Cartoon Games on iOS in Netherlands for Q3 2021
The third quarter of 2021 saw notable activity among the top 5 2D cartoon games on iOS in the Netherlands. Here's a detailed look at their performance, based on data from Sensor Tower.
Candy Crush Saga
From the publisher King, Candy Crush Saga exhibited a consistent growth in weekly revenue, peaking at approximately $192K in the week of September 20. Weekly downloads showed fluctuations, with a high of about 5.3K in early August, and a low of around 2.9K at the end of the same month. Active users saw a steady increase, starting at around 66.4K and reaching up to 72.8K by early August before stabilizing around 69K by the end of September.
Clash of Clans
Published by Supercell, Clash of Clans experienced a notable peak in weekly revenue, hitting approximately $149K in the last week of September. The game saw a consistent download rate, averaging between 2.5K and 3.4K weekly. Active users began the quarter at about 252K, dropped to around 186K in mid-August, and then climbed back to nearly 198K by the end of September.
Hay Day
Another title from Supercell, Hay Day had a revenue peak of around $100K at the beginning of the quarter, with a low of about $25K mid-July. Weekly downloads remained relatively stable, averaging between 2.4K and 3.4K. Active users showed a declining trend from approximately 189K at the start to around 159K by the end of September.
Coin Master
Moon Active's Coin Master saw a peak weekly revenue of about $55K at the end of June, with fluctuations throughout the quarter, ending at around $32.9K in late September. Downloads were more variable, with a significant drop to about 48 in late August but recovering to around 373 by mid-September. The game had a declining trend in active users, starting at approximately 13K and dropping to about 8.4K by the end of the quarter.
Toca Boca World
Published by Toca Boca AB, Toca Boca World had its highest weekly revenue at around $47K in mid-August, with a low of about $22.8K in late September. Downloads peaked at around 7.3K in late July, with a more stable range of 3.9K to 4.8K towards the end of the quarter. Active users increased from approximately 64.7K to a peak of about 83K in early August, before declining to around 58.8K by the end of September.
These insights underscore the dynamic nature of the gaming market in the Netherlands and highlight the varying performance of top 2D cartoon games. For more detailed insights and analysis, visit Sensor Tower.